00001
00002 #include<gslwrap/matrix_double.h>
00003 #include<gslwrap/matrix_float.h>
00004 #include<gslwrap/vector_float.h>
00005 #include<iomanip.h>
00006
00007 #define type_is_float
00008 #ifdef type_is
00009 #define type_is_double
00010 #endif
00011
00012 namespace gsl
00013 {
00014
00077 matrix_float::matrix_float():m(NULL)
00078 {
00079 }
00080
00081 matrix_float::matrix_float( size_t rows, size_t cols , bool clear)
00082 {
00083 if(clear){m = gsl_matrix_float_calloc( rows, cols );}
00084 else {m = gsl_matrix_float_alloc ( rows, cols );}
00085 }
00086
00087
00088 matrix_float::~matrix_float()
00089 {
00090 if ( m ) {gsl_matrix_float_free( m );}
00091 }
00092
00093
00094
00095
00096
00097
00098 void matrix_float::dimensions( size_t *num_rows, size_t *num_cols ) const
00099 {
00100 *num_rows = m->size1;
00101 *num_cols = m->size2;
00102 }
00103
00104
00105 void matrix_float::set_elements( const float & new_value )
00106 {
00107 gsl_matrix_float_set_all( m, new_value );
00108 }
00109
00110 void matrix_float::set_dimensions( size_t new_rows, size_t new_cols )
00111 {
00112
00113 if ( m && (get_rows() != new_rows || get_cols() != new_cols )) {
00114 gsl_matrix_float_free( m );
00115 }
00116
00117
00118 m = gsl_matrix_float_calloc( new_rows, new_cols );
00119 }
00120
00121
00122 void matrix_float::load( const char *filename )
00123 {
00124 FILE * f = fopen( filename, "r" ) ;
00125 matrix temp;
00126 gsl_matrix_fread ( f, temp.m );
00127 fclose (f);
00128 *this = temp;
00129 }
00130
00131 void matrix_float::save( const char *filename ) const
00132 {
00133 FILE * f = fopen( filename, "w" ) ;
00134 matrix temp = *this;
00135 gsl_matrix_fwrite ( f, temp.m );
00136 fclose ( f );
00137 }
00138
00139 ostream& operator<< ( ostream& os, const matrix_float & m )
00140 {
00141 size_t i, j;
00142
00143 os.setf( ios::fixed );
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153 for ( i = 0; i < m.get_rows(); i++ ) {
00154 for ( j = 0; j < m.get_cols() - 1; j++ ) {
00155 os << m.get_element( i, j ) << " ";
00156 }
00157 os << m.get_element( i, j ) << endl;
00158 }
00159
00160 return os;
00161 }
00162
00163
00164
00165 void matrix_float::load_binary( const char *filename )
00166 {
00167 ;
00168 }
00169
00170 void matrix_float::save_binary( const char *filename ) const
00171 {
00172 ;
00173 }
00174
00175 bool matrix_float::operator==( const matrix_float &other ) const
00176 {
00177 size_t i, j;
00178
00179
00180 if ( size1() != other.size1() || size2() != other.size2() )
00181 {
00182 return false;
00183 }
00184
00185 for ( i = 0; i < size1(); i++ ) {
00186 for ( j = 0; j < size2(); j++ ) {
00187 if ( this->get_element( i, j ) != other.get_element( i, j ) ) {
00188 return false;
00189 }
00190 }
00191 }
00192
00193 return true;
00194 }
00195
00196 matrix_float matrix_float::operator+( const matrix_float &other ) const
00197 {
00198 matrix_float result(*this);
00199 gsl_matrix_float_add( result.m, other.m );
00200 return result;
00201 }
00202
00203 matrix_float matrix_float::operator+( const float &f ) const
00204 {
00205 matrix_float result( *this );
00206 gsl_matrix_float_add_constant( result.m, f );
00207
00208 return( result );
00209 }
00210
00211 matrix_float operator+( const float &f, const matrix_float &other )
00212 {
00213 matrix_float result( other );
00214 gsl_matrix_float_add_constant( result.m, f );
00215
00216 return( result );
00217 }
00218
00219 matrix_float &matrix_float::operator+=( const float &f )
00220 {
00221 gsl_matrix_float_add_constant( m, f );
00222
00223 return( *this );
00224 }
00225
00226 matrix_float &matrix_float::operator+=( const matrix_float &other )
00227 {
00228 gsl_matrix_float_add( m, other.m );
00229
00230 return( *this );
00231 }
00232
00233 matrix_float matrix_float::operator-( const matrix_float &other ) const
00234 {
00235 matrix_float result( *this );
00236 gsl_matrix_float_sub( result.m, other.m );
00237
00238 return( result );
00239 }
00240
00241 matrix_float matrix_float::operator-( const float &f ) const
00242 {
00243 matrix_float result( *this );
00244 gsl_matrix_float_add_constant( result.m, -f );
00245
00246 return( result );
00247 }
00248
00249 matrix_float operator-( const float &f, const matrix_float &other )
00250 {
00251 matrix_float result( -1 * other );
00252 gsl_matrix_float_add_constant( result.m, f );
00253
00254 return( result );
00255 }
00256
00257 matrix_float &matrix_float::operator-=( const float &f )
00258 {
00259 gsl_matrix_float_add_constant( m, -f );
00260
00261 return( *this );
00262 }
00263
00264 matrix_float &matrix_float::operator-=( const matrix_float &other )
00265 {
00266 gsl_matrix_float_sub( m, other.m );
00267
00268 return( *this );
00269 }
00270
00271
00272 matrix_float matrix_float::operator*( const matrix_float &other ) const
00273 {
00274 matrix result( get_rows(), other.get_cols() );
00275 #ifdef type_is_double
00276 gsl_linalg_matmult(m,other.m,result.m);
00277 #else //type_is_double
00278 matrix a=*this;
00279 matrix b=other;
00280 gsl_linalg_matmult(a.m,b.m,result.m);
00281 #endif //type_is_double
00282 return result ;
00283 }
00284
00285 matrix_float matrix_float::operator*( const float &f ) const
00286 {
00287 matrix_float result( *this );
00288 gsl_matrix_float_scale( result.m, f );
00289 return( result );
00290 }
00291
00292 matrix_float operator*( const float &f, const matrix_float &other )
00293 {
00294 matrix_float result( other );
00295 gsl_matrix_float_scale( result.m, f );
00296
00297 return( result );
00298 }
00299
00300 matrix_float &matrix_float::operator*=( const float &f )
00301 {
00302 gsl_matrix_float_scale( m, f );
00303
00304 return( *this );
00305 }
00306
00307 matrix_float &matrix_float::operator*=( const matrix_float &other )
00308 {
00309 *this=(*this)*other;
00310 return( *this );
00311 }
00312
00313 matrix_float matrix_float::operator/( const float &f ) const
00314 {
00315 matrix_float result( *this );
00316
00317 if ( f != 0.0 ) {
00318 gsl_matrix_float_scale( result.m, 1.0 / f );
00319 } else {
00320 cout << "e_r_r_o_r: division by zero." << endl;
00321 return( result );
00322 }
00323
00324 return( result );
00325 }
00326
00327 matrix_float &matrix_float::operator/=( const float &f )
00328 {
00329 if ( f != 0.0 ) {
00330 gsl_matrix_float_scale( m, 1.0 / f );
00331 } else {
00332 cout << "e_rr_or: division by zero." << endl;
00333 return( *this );
00334 }
00335
00336 return( *this );
00337 }
00338
00339 matrix_float matrix_float::transpose() const
00340 {
00341 int i, j;
00342 matrix_float result( get_cols(), get_rows() );
00343
00344 for ( i = 0; i < get_rows(); i++ ) {
00345 for ( j = 0; j < get_cols(); j++ ) {
00346 gsl_matrix_float_set( result.m, j, i, gsl_matrix_float_get( m, i, j ) );
00347 }
00348 }
00349
00350 return( result );
00351 }
00352
00353
00354 matrix_float matrix_float::LU_decomp(gsl::permutation *perm,int *psign) const
00355 {
00356 bool retPerm=perm!=NULL;
00357 if(!perm){perm = new permutation();}
00358 int sign;
00359 perm->resize( get_rows() );
00360 matrix result=*this;
00361 gsl_linalg_LU_decomp( result.m, perm->gsldata, &sign );
00362
00363 if(!retPerm){delete perm;}
00364 if(psign){*psign=sign;}
00365
00366 return result;
00367 }
00368
00369 matrix_float matrix_float::LU_invert() const
00370 {
00371 int i, j;
00372 permutation p;
00373 matrix a=*this;
00374 a=a.LU_decomp(&p);
00375 matrix inverse(size1(),size2());
00376 gsl_linalg_LU_invert( a.m, p.gsldata, inverse.m );
00377 return inverse;
00378 }
00379
00380
00381
00382 float matrix_float::sum() const
00383 {
00384 int i, j;
00385 float sum = 0;
00386
00387 for ( i = 0; i < get_rows(); i++ ) {
00388 for ( j = 0; j < get_cols(); j++ ) {
00389 sum += gsl_matrix_float_get( m, i, j );
00390 }
00391 }
00392
00393 return( sum );
00394 }
00395
00396
00397 double matrix_float::LU_lndet() const
00398 {
00399 matrix a=*this;
00400 a=a.LU_decomp();
00401
00402
00403 return gsl_linalg_LU_lndet( a.m );
00404 }
00405
00406 vector_float_view
00407 matrix_float::row( size_t rowindex )
00408 {
00409 gsl_vector_float_view view=gsl_matrix_float_row(m, rowindex);
00410 return vector_float_view::create_vector_view(view);
00411 }
00412
00413 const
00414 vector_float_view
00415 matrix_float::row( size_t rowindex ) const
00416 {
00417 gsl_vector_float_view view=gsl_matrix_float_row(m, rowindex);
00418 return vector_float_view::create_vector_view(view);
00419 }
00420
00421 vector_float_view
00422 matrix_float::column( size_t colindex )
00423 {
00424 gsl_vector_float_view view=gsl_matrix_float_column(m, colindex);
00425 return vector_float_view::create_vector_view(view);
00426 }
00427
00428 const
00429 vector_float_view
00430 matrix_float::column( size_t colindex ) const
00431 {
00432 gsl_vector_float_view view=gsl_matrix_float_column(m, colindex);
00433 return vector_float_view::create_vector_view(view);
00434 }
00435
00437 matrix_float matrix_float::get_row( size_t rowindex ) const
00438 {
00439 matrix_float rowmatrix( 1, get_cols() );
00440 gsl_vector_float *tempvector = gsl_vector_float_calloc( get_cols() );
00441
00442 if ( rowindex < 0 || rowindex >= get_rows() )
00443 {
00444 cerr << "row index must be in range 0 to " << get_rows() - 1 << endl;
00445 exit( 1 );
00446 }
00447
00448 gsl_matrix_float_get_row( tempvector, m, rowindex );
00449 gsl_matrix_float_set_row( rowmatrix.m, 0, tempvector );
00450
00451
00452 gsl_vector_float_free( tempvector );
00453
00454 return( rowmatrix );
00455 }
00456
00458 matrix_float matrix_float::get_col( size_t colindex ) const
00459 {
00460 matrix_float columnmatrix( get_rows(), 1 );
00461 gsl_vector_float *tempvector = gsl_vector_float_calloc( get_rows() );
00462
00463 if ( colindex < 0 || colindex >= get_cols() )
00464 {
00465 cerr << "column index must be in range 0 to " << get_cols() - 1 << endl;
00466 exit( 1 );
00467 }
00468
00469 gsl_matrix_float_get_col( tempvector, m, colindex );
00470 gsl_matrix_float_set_col( columnmatrix.m, 0, tempvector );
00471 for ( int i = 0; i < get_rows(); i++ )
00472 cout << gsl_vector_float_get( tempvector, i ) << endl;
00473
00474
00475 gsl_vector_float_free( tempvector );
00476
00477 return( columnmatrix );
00478 }
00479
00481 matrix_float matrix_float::row_sum() const
00482 {
00483 int i;
00484 matrix_float sum( get_rows(), 1 );
00485
00486 sum.set_zero();
00487 for ( i = 0; i < get_rows(); i++ ) {
00488 sum.set_element( i, 0, get_row( i ).sum() );
00489 }
00490
00491 return( sum );
00492 }
00493
00495 matrix_float matrix_float::column_sum() const
00496 {
00497 int i;
00498 matrix_float sum( 1, get_cols() );
00499
00500 sum.set_zero( );
00501 for ( i = 0; i < get_cols(); i++ ) {
00502 sum.set_element( 0, i, get_col( i ).sum() );
00503 }
00504
00505 return( sum );
00506 }
00507
00509 double matrix_float::trace() const
00510 {
00511 int i;
00512 double sum = 0.0;
00513
00514 if ( get_rows() != get_cols() ) {
00515 cerr << "e_r_r_o_r: cannot calculate trace of non-square matrix.";
00516 cerr << endl;
00517 exit( 1 );
00518 }
00519
00520
00521 for ( i = 0; i < get_rows(); i++ ) {
00522 sum += get_element( i, i );
00523 }
00524
00525 return( sum );
00526 }
00527
00529
00530 int matrix_float::cholesky_decomp( matrix_float &a ) const
00531 {
00532 int i, j;
00533 int error;
00534 matrix result=*this;
00535
00536 error = gsl_linalg_cholesky_decomp( result.m );
00537 a=result;
00538 return error;
00539 }
00540
00542 void matrix_float::identity( size_t k )
00543 {
00544 set_dimensions( k, k );
00545 set_zero();
00546 set_diagonal( 1 );
00547 }
00548
00550 void matrix_float::set_diagonal( float f )
00551 {
00552 size_t i;
00553 int mn=(get_rows()<get_cols() ? get_rows() : get_cols());
00554 for ( i = 0; i < mn; i++ )
00555 set_element( i, i, f );
00556 }
00557
00559 bool matrix_float::is_square() const
00560 {
00561 if ( get_rows() == get_cols() )
00562 return true;
00563 return false;
00564 }
00565
00567 double matrix_float::norm( double n ) const
00568 {
00569 int i, j;
00570 double sum = 0.0;
00571
00572 for ( i = 0; i < get_rows(); i++ ) {
00573 for ( j = 0; j < get_cols(); j++ ) {
00574 sum += pow( get_element( i, j ), n );
00575 }
00576 }
00577
00578 return sum;
00579 }
00580
00581 }