#include <iostream.h>#include <gslwrap/matrix_float.h>Go to the source code of this file.
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Definition at line 4 of file test/test2.cc. 00005 {
00006 gsl::matrix_float a( 3, 3 );
00007 gsl::matrix_float b( 3, 3 );
00008 srand48(10);
00009
00010 int i, j;
00011 for( i = 0; i < a.size1(); i++ )
00012 for(j = 0; j < a.size2(); j++ )
00013 a( i, j ) = drand48();
00014 for( i = 0; i < b.size1(); i++ )
00015 for( j = 0; j < b.size2(); j++ )
00016 b( i, j ) = drand48();
00017
00018 cout << "a + b:" << endl << a + b << endl;
00019 cout << "a - b:" << endl << a - b << endl;
00020 cout << "a + 1.0:" << endl << a + 1.0 << endl;
00021 cout << "1.0 - a:" << endl << 1.0 - a << endl;
00022 cout << "a * 10.0:" << endl << a * 10.0 << endl;
00023 cout << "10.0 * a:" << endl << 10.0 * a << endl;
00024 cout << "a / 10.0:" << endl << a / 10.0 << endl;
00025 cout << "a * b:" << endl << a * b << endl;
00026 cout << "a.LU_decomp():" << endl << a.LU_decomp() << endl;
00027 cout << "a.LU_invert():" << endl << a.LU_invert() << endl;
00028 cout << "a.LU_invert() * a:" << endl << a.LU_invert() * a << endl;
00029 }
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1.2.8.1 written by Dimitri van Heesch,
© 1997-2001